As they were a little team (up to seven by the time of Dangerous Driving compared with the ninety that they had once Burnout 3: Takedown was shipping), lacking any assets that they had from Criterion, that they had to require a slower approach towards this goal, and instead planned on developing less formidable games that were all aimed towards providing the interior support they required to induce to a Burnout game.(3) These games enclosed Dangerous Golf, that facilitates to determine the destruction system essential to Burnout, zone, that additional in driving parts in very closed surroundings, and its sequel zone two, that additional larger environment for driving on. One of 3 Fields' initiation goals was to recreate a Burnout game on their own terms.
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